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Multiplayer Caribbean Poker - The game
The multiplayer version of the casino game will bring more opportunities of acquiring new experience and communicating. The casino game has become in demand thanks to being similar to Black Jack and Poker. A 52-card deck is used in this game.
How to Play Multiplayer CaribbeanPoker
Players always play against the the house (the casino). If the player's cards beat the dealer's, the player wins.
At the beginning of a new game, the wagerer has to place an initial bet - Ante. Then the Players and the the house are given five playing cards each. All dealer's playing cards, except for the last one, are closed.
Taking your own playing cards and the the house's only opened playing cards into account, you make a decision to stop or to continue the casino game. If you are not sure your cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante bet is lost in this case.
To continue, click on the "wager" button. Now you should place another bet against the the house which is two times as big as Ante.
Once all the Players at the table have played with the the house, the dealer's playing cards are opened and compared with the Players' cards to see if there are winning situations. When the cards are compared, the dealer's cards must have Qualify. The dealer's cards have Qualify, if the the house has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the player's playing cards beat the the house's, all gambler's bets plus the Ante wager plus the winning of the "wager" wager according to the winning table are returned to the better. If the wagerer's cards lose, all player's bets are lost. If the wagerer's and the the house's playing cards are equal, it is "PUSH". All bets are returned to the wagerer.
If the dealer does not have Qualify, the player automatically wins and is given a compensation at the amount of Ante. Besides, the Ante bet and the wager without the winning are returned to the player.
Winning Table
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Special Cases
The better must always place wagers if s/he is sitting at the table. If the wagerer does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.
The time for performing player's actions is limited. If the player does not perform an action during that time, it is considered a "connection failure": the player quits the table and the wager is returned to the better's account.
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