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Multiplayer CaribbeanPoker - The game
The multiplayer version of the game will bring more opportunities of acquiring new experience and communicating. The casino game has become well known due to being similar to Black Jack and Poker. A 52-card deck is used in this casino game.
How to Play Multiplayer CaribbeanPoker
Participants always play against the the house (the casino). If the player's playing cards beat the dealer's, the player wins.
At the beginning of a new game, the player has to produce an initial bet - Ante. Then the Players and the dealer are given five cards each. All the house's cards, except for the last one, are closed.
Taking your own playing cards and the dealer's only opened cards into account, you place a choice to end or to continue the game. If you are not sure your playing cards are strong enough, you can stop the casino game by clicking "SURRENDER". The Ante wager is lost in this case.
To continue, click on the "wager" button. Now you should make another bet against the dealer which is two times as big as Ante.
Once all the Bettors at the table have acted with the dealer, the dealer's cards are opened and compared with the Participants' playing cards to see if there are winning situations. When the playing cards are compared, the dealer's playing cards must have Qualify. The dealer's playing cards have Qualify, if the dealer has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the wagerer's cards beat the dealer's, all better's bets plus the Ante wager plus the winning of the "bet" bet according to the winning table are returned to the player. If the player's cards lose, all gambler's bets are lost. If the player's and the the house's playing cards are equal, it is "PUSH". All wagers are returned to the player.
If the the house does not have Qualify, the better automatically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the gambler.
Winning Table
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Special Cases
The gambler must always make wagers if s/he is sitting at the table. If the better does not participate, i.e. makes no wagers, s/he mechanically quits the table and becomes a spectator.
The time for performing wagerer's actions is limited. If the better does not perform an action during that time, it is considered a "connection failure": the better quits the table and the wager is returned to the wagerer's account.
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