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How To Play Multi Player CaribbeanPoker

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Multiplayer CaribbeanPoker - The casino game

The multiplayer version of the casino game will bring more opportunities of acquiring new experience and communicating. The casino game has become leading due to being similar to Black Jack and Poker. A 52-card deck is used in this game.

Instructions for Multiplayer CaribbeanPoker

Wagerers always play against the the house (the casino). If the player's cards beat the dealer's, the wagerer wins.

At the beginning of a new casino game, the player has to produce an initial bet - Ante. Then the Bettors and the the house are given five playing cards each. All the house's playing cards, except for the last one, are closed.

Taking your own playing cards and the dealer's only opened playing cards into account, you produce a choice to stop or to continue the game. If you are not sure your playing cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante bet is lost in this case.

To continue, click on the "wager" button. Now you should produce another wager against the dealer which is two times as big as Ante.

Once all the Players at the table have played with the dealer, the the house's cards are opened and compared with the Players' cards to see if there are winning situations. When the cards are compared, the the house's playing cards must have Qualify. The the house's playing cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the player's playing cards beat the the house's, all gambler's bets plus the Ante wager plus the winning of the "wager" wager according to the winning table are returned to the better. If the wagerer's playing cards lose, all player's bets are lost. If the player's and the the house's playing cards are equal, it is "PUSH". All bets are returned to the wagerer.

 

If the the house does not have Qualify, the wagerer mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the bet without the winning are returned to the better.

Winning Table

Hand Card Specifications Pays
Nothing Five cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The player must always place wagers if s/he is sitting at the table. If the gambler does not participate, i.e. makes no wagers, s/he mechanically quits the table and becomes a spectator.

The time for performing wagerer's actions is limited. If the player does not perform an action during that time, it is considered a "connection failure": the player quits the table and the bet is returned to the player's account.


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