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How To Play Multiplayer CaribbeanPoker

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Multiplayer CaribbeanPoker - The game

The multiplayer version of the casino game provides more opportunities of acquiring new experience and communicating. The game has become in demand due to being much like to BlackJack and Poker. A 52-card deck is used in this game.

Betting on Multiplayer Caribbean Poker

Players always play against the dealer (the casino). If the player's cards beat the the house's, the better wins.

At the beginning of a new casino game, the gambler has to make an initial bet - Ante. Then the Players and the the house are given five playing cards each. All dealer's playing cards, except for the last one, are closed.

Taking your own playing cards and the the house's only opened cards into account, you place a decision to stop or to continue the casino game. If you are not sure your cards are strong enough, you can end the game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "bet" button. Now you should place another bet against the dealer which is two times as big as Ante.

Once all the Wagerers at the table have acted with the the house, the dealer's playing cards are opened and compared with the Wagerers' cards to see if there are winning situations. When the cards are compared, the dealer's playing cards must have Qualify. The dealer's cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the gambler's cards beat the dealer's, all wagerer's bets plus the Ante bet plus the winning of the "bet" bet according to the winning table are returned to the player. If the better's cards lose, all better's bets are lost. If the player's and the the house's cards are equal, it is "PUSH". All bets are returned to the better.

 

If the dealer does not have Qualify, the better mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the bet without the winning are returned to the player.

Winning Table

Hand Card Specifications Pays
Nothing Five cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The better must always produce wagers if s/he is sitting at the table. If the wagerer does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.

The time for performing wagerer's actions is limited. If the gambler does not perform an action during that time, it is considered a "connection failure": the gambler quits the table and the bet is returned to the better's account.


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