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How To Play Multiplayer Caribbean Poker

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Multiplayer Caribbean Poker - The game

The multiplayer version of the game affords more opportunities of acquiring new experience and communicating. The casino game has become desired due to being similar to Black Jack and Poker. A 52-card deck is used in this game.

Playing Multi Player Caribbean Poker

Wagerers always play against the the house (the casino). If the player's playing cards beat the the house's, the gambler wins.

At the beginning of a new casino game, the player has to make an first bet - Ante. Then the Players and the the house are given five playing cards each. All dealer's cards, except for the last one, are closed.

Taking your own cards and the dealer's only opened playing cards into account, you produce a guide to stop or to continue the casino game. If you are not sure your playing cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "bet" button. Now you should make another bet against the dealer which is two times as big as Ante.

Once all the Players at the table have acted with the dealer, the the house's playing cards are opened and compared with the Players' playing cards to see if there are winning situations. When the playing cards are compared, the dealer's cards must have Qualify. The the house's cards have Qualify, if the dealer has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the player's playing cards beat the dealer's, all player's bets plus the Ante bet plus the winning of the "wager" bet according to the winning table are returned to the better. If the player's cards lose, all gambler's bets are lost. If the gambler's and the dealer's playing cards are equal, it is "PUSH". All bets are returned to the wagerer.

 

If the the house does not have Qualify, the gambler mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the wagerer.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three playing cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five playing cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The better must always make wagers if s/he is sitting at the table. If the player does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.

The time for performing gambler's actions is limited. If the better does not perform an action during that time, it is considered a "connection failure": the wagerer quits the table and the wager is returned to the better's account.


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