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How To Play Multiplayer CaribbeanPoker

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Multi Player CaribbeanPoker - The casino game

The multiplayer version of the game affords more opportunities of acquiring new experience and communicating. The game has become well known due to being akin to BlackJack and Poker. A 52-card deck is used in this casino game.

Instructions for Multiplayer CaribbeanPoker

Bettors always play against the dealer (the casino). If the player's playing cards beat the dealer's, the wagerer wins.

At the beginning of a new casino game, the player has to produce an initial bet - Ante. Then the Participants and the the house are given five cards each. All the house's playing cards, except for the last one, are closed.

Taking your own playing cards and the dealer's only opened playing cards into account, you make a choice to stop or to continue the casino game. If you are not sure your playing cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "wager" button. Now you should make another wager against the dealer which is two times as big as Ante.

Once all the Bettors at the table have played with the dealer, the dealer's cards are opened and compared with the Gamblers' playing cards to see if there are winning situations. When the cards are compared, the the house's playing cards must have Qualify. The dealer's cards have Qualify, if the dealer has either a winning combination or a combination of at least an Ace and a King. The results of the comparison can be the following: If the player's cards beat the the house's, all better's bets plus the Ante bet plus the winning of the "wager" wager according to the winning table are returned to the better. If the better's playing cards lose, all wagerer's bets are lost. If the gambler's and the the house's playing cards are equal, it is "PUSH". All bets are returned to the gambler.

 

If the the house does not have Qualify, the gambler mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the bet without the winning are returned to the wagerer.

Winning Table

Hand Card Specifications Pays
Nothing Five cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The player must always produce wagers if s/he is sitting at the table. If the better does not participate, i.e. makes no bets, s/he automatically quits the table and becomes a spectator.

The time for performing better's actions is limited. If the gambler does not perform an action during that time, it is considered a "connection failure": the better quits the table and the wager is returned to the wagerer's account.


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