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Multi Player CaribbeanPoker - The game
The multiplayer version of the game will bring more opportunities of acquiring new experience and communicating. The game has become enjoyed thanks to being similar to BlackJack and Poker. A 52-card deck is used in this game.
How to Play Multiplayer CaribbeanPoker
Gamblers always play against the dealer (the casino). If the player's playing cards beat the dealer's, the better wins.
At the beginning of a new casino game, the gambler has to produce an first bet - Ante. Then the Wagerers and the dealer are given five playing cards each. All dealer's cards, except for the last one, are closed.
Taking your own playing cards and the the house's only opened playing cards into account, you produce a choice to end or to continue the game. If you are not sure your playing cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante bet is lost in this case.
To continue, click on the "bet" button. Now you should produce another wager against the dealer which is two times as big as Ante.
Once all the Participants at the table have acted with the dealer, the the house's playing cards are opened and compared with the Gamblers' cards to see if there are winning situations. When the cards are compared, the the house's playing cards must have Qualify. The dealer's playing cards have Qualify, if the the house has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the better's cards beat the the house's, all better's bets plus the Ante wager plus the winning of the "wager" wager according to the winning table are returned to the wagerer. If the better's playing cards lose, all better's bets are lost. If the gambler's and the the house's cards are equal, it is "PUSH". All wagers are returned to the player.
If the the house does not have Qualify, the wagerer automatically wins and is given a recompense at the amount of Ante. Besides, the Ante bet and the bet without the winning are returned to the better.
Winning Table
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Special Cases
The gambler must always produce bets if s/he is sitting at the table. If the player does not participate, i.e. makes no bets, s/he automatically quits the table and becomes a spectator.
The time for performing gambler's actions is limited. If the gambler does not perform an action during that time, it is considered a "connection failure": the player quits the table and the bet is returned to the better's account.
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