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How To Play Multiplayer CaribbeanPoker

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Multi Player Caribbean Poker - The game

The multiplayer version of the game provides more opportunities of acquiring new experience and communicating. The casino game has become craved due to being akin to BlackJack and Poker. A 52-card deck is used in this game.

Betting on Multi Player CaribbeanPoker

Wagerers always play against the dealer (the casino). If the player's playing cards beat the dealer's, the wagerer wins.

At the beginning of a new casino game, the player has to make an initial bet - Ante. Then the Players and the the house are given five cards each. All dealer's cards, except for the last one, are closed.

Taking your own playing cards and the the house's only opened cards into account, you place a guide to end or to continue the casino game. If you are not sure your cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante bet is lost in this case.

To continue, click on the "wager" button. Now you should make another wager against the the house which is two times as big as Ante.

Once all the Participants at the table have played with the the house, the dealer's cards are opened and compared with the Players' cards to see if there are winning situations. When the playing cards are compared, the dealer's cards must have Qualify. The dealer's cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the gambler's cards beat the dealer's, all gambler's bets plus the Ante bet plus the winning of the "wager" wager according to the winning table are returned to the better. If the wagerer's cards lose, all player's bets are lost. If the wagerer's and the the house's playing cards are equal, it is "PUSH". All wagers are returned to the better.

 

If the dealer does not have Qualify, the player mechanically wins and is given a recompense at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the wagerer.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The player must always produce bets if s/he is sitting at the table. If the better does not participate, i.e. makes no bets, s/he automatically quits the table and becomes a spectator.

The time for performing wagerer's actions is limited. If the wagerer does not perform an action during that time, it is considered a "connection failure": the gambler quits the table and the bet is returned to the player's account.


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