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How To Play Multi Player CaribbeanPoker

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Multi Player Caribbean Poker - The game

The multiplayer version of the game provides more opportunities of acquiring new experience and communicating. The game has become well known thanks to being much like to Black Jack and Poker. A 52-card deck is used in this game.

Instructions for Multi Player CaribbeanPoker

Participants always play against the the house (the casino). If the player's cards beat the the house's, the player wins.

At the beginning of a new casino game, the gambler has to produce an initial bet - Ante. Then the Players and the dealer are given five cards each. All dealer's playing cards, except for the last one, are closed.

Taking your own playing cards and the the house's only opened cards into account, you make a choice to end or to continue the game. If you are not sure your playing cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "bet" button. Now you should place another wager against the dealer which is two times as big as Ante.

Once all the Wagerers at the table have acted with the the house, the dealer's cards are opened and compared with the Wagerers' playing cards to see if there are winning situations. When the playing cards are compared, the the house's playing cards must have Qualify. The the house's cards have Qualify, if the the house has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the better's cards beat the dealer's, all better's bets plus the Ante wager plus the winning of the "bet" bet according to the winning table are returned to the player. If the player's cards lose, all player's bets are lost. If the player's and the dealer's cards are equal, it is "PUSH". All bets are returned to the player.

 

If the dealer does not have Qualify, the wagerer mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the better.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The gambler must always make wagers if s/he is sitting at the table. If the gambler does not participate, i.e. makes no bets, s/he automatically quits the table and becomes a spectator.

The time for performing player's actions is limited. If the gambler does not perform an action during that time, it is considered a "connection failure": the gambler quits the table and the bet is returned to the player's account.


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