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How To Play Multiplayer CaribbeanPoker

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Multiplayer Caribbean Poker - The casino game

The multiplayer version of the casino game will bring more opportunities of acquiring new experience and communicating. The casino game has become enjoyed thanks to being similar to Black Jack and Poker. A 52-card deck is used in this casino game.

Betting on Multiplayer Caribbean Poker

Players always play against the dealer (the casino). If the player's playing cards beat the dealer's, the gambler wins.

At the beginning of a new game, the player has to make an first bet - Ante. Then the Gamblers and the the house are given five cards each. All dealer's cards, except for the last one, are closed.

Taking your own cards and the dealer's only opened playing cards into account, you place a decision to end or to continue the casino game. If you are not sure your playing cards are strong enough, you can end the game by clicking "SURRENDER". The Ante bet is lost in this case.

To continue, click on the "wager" button. Now you should place another bet against the dealer which is two times as big as Ante.

Once all the Players at the table have acted with the the house, the the house's cards are opened and compared with the Gamblers' playing cards to see if there are winning situations. When the playing cards are compared, the dealer's cards must have Qualify. The dealer's cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the player's cards beat the dealer's, all player's bets plus the Ante wager plus the winning of the "wager" wager according to the winning table are returned to the better. If the better's cards lose, all wagerer's bets are lost. If the better's and the dealer's playing cards are equal, it is "PUSH". All bets are returned to the wagerer.

 

If the dealer does not have Qualify, the player automatically wins and is given a recompense at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the wagerer.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The better must always produce bets if s/he is sitting at the table. If the better does not participate, i.e. makes no wagers, s/he mechanically quits the table and becomes a spectator.

The time for performing gambler's actions is limited. If the wagerer does not perform an action during that time, it is considered a "connection failure": the player quits the table and the bet is returned to the wagerer's account.


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