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How To Play Multiplayer CaribbeanPoker

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Multi Player CaribbeanPoker - The game

The multiplayer version of the casino game affords more opportunities of acquiring new experience and communicating. The game has become desired due to being similar to Black Jack and Poker. A 52-card deck is used in this game.

Playing Multiplayer CaribbeanPoker

Players always play against the the house (the casino). If the player's playing cards beat the the house's, the wagerer wins.

At the beginning of a new casino game, the better has to place an initial bet - Ante. Then the Bettors and the dealer are given five cards each. All dealer's playing cards, except for the last one, are closed.

Taking your own cards and the dealer's only opened cards into account, you place a guide to end or to continue the game. If you are not sure your cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "wager" button. Now you should place another wager against the the house which is two times as big as Ante.

Once all the Gamblers at the table have acted with the the house, the the house's playing cards are opened and compared with the Gamblers' cards to see if there are winning situations. When the cards are compared, the dealer's playing cards must have Qualify. The the house's playing cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the player's playing cards beat the the house's, all wagerer's bets plus the Ante wager plus the winning of the "bet" bet according to the winning table are returned to the gambler. If the gambler's cards lose, all gambler's bets are lost. If the player's and the the house's cards are equal, it is "PUSH". All wagers are returned to the gambler.

 

If the dealer does not have Qualify, the player mechanically wins and is given a recompense at the amount of Ante. Besides, the Ante bet and the wager without the winning are returned to the better.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three playing cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five playing cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The wagerer must always place bets if s/he is sitting at the table. If the gambler does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.

The time for performing gambler's actions is limited. If the wagerer does not perform an action during that time, it is considered a "connection failure": the gambler quits the table and the bet is returned to the player's account.


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