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How To Play Multiplayer Caribbean Poker

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Multiplayer CaribbeanPoker - The game

The multiplayer version of the game will bring more opportunities of acquiring new experience and communicating. The casino game has become popular due to being akin to Black Jack and Poker. A 52-card deck is used in this game.

Instructions for Multi Player Caribbean Poker

Wagerers always play against the dealer (the casino). If the player's cards beat the the house's, the better wins.

At the beginning of a new casino game, the wagerer has to produce an initial bet - Ante. Then the Gamblers and the dealer are given five cards each. All the house's playing cards, except for the last one, are closed.

Taking your own cards and the the house's only opened playing cards into account, you produce a choice to stop or to continue the casino game. If you are not sure your playing cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante wager is lost in this case.

To continue, click on the "wager" button. Now you should make another bet against the dealer which is two times as big as Ante.

Once all the Players at the table have acted with the the house, the dealer's playing cards are opened and compared with the Gamblers' cards to see if there are winning situations. When the cards are compared, the dealer's cards must have Qualify. The dealer's cards have Qualify, if the the house has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the gambler's cards beat the the house's, all better's bets plus the Ante bet plus the winning of the "wager" bet according to the winning table are returned to the player. If the wagerer's cards lose, all wagerer's bets are lost. If the gambler's and the the house's cards are equal, it is "PUSH". All wagers are returned to the wagerer.

 

If the dealer does not have Qualify, the gambler mechanically wins and is given a recompense at the amount of Ante. Besides, the Ante bet and the wager without the winning are returned to the wagerer.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three playing cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The player must always produce wagers if s/he is sitting at the table. If the better does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.

The time for performing player's actions is limited. If the player does not perform an action during that time, it is considered a "connection failure": the wagerer quits the table and the bet is returned to the wagerer's account.


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