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Multi Player CaribbeanPoker - The game
The multiplayer version of the casino game provides more opportunities of acquiring new experience and communicating. The casino game has become well known thanks to being like to Black Jack and Poker. A 52-card deck is used in this casino game.
Instructions for Multi Player CaribbeanPoker
Gamblers always play against the dealer (the casino). If the player's cards beat the dealer's, the better wins.
At the beginning of a new game, the gambler has to place an initial bet - Ante. Then the Participants and the the house are given five cards each. All dealer's cards, except for the last one, are closed.
Taking your own cards and the dealer's only opened playing cards into account, you place a decision to end or to continue the casino game. If you are not sure your cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante wager is lost in this case.
To continue, click on the "wager" button. Now you should place another bet against the the house which is two times as big as Ante.
Once all the Wagerers at the table have played with the dealer, the the house's cards are opened and compared with the Players' cards to see if there are winning situations. When the cards are compared, the dealer's playing cards must have Qualify. The dealer's playing cards have Qualify, if the dealer has either a winning combo or a combo of at least an Ace and a King. The results of the comparison can be the following: If the better's cards beat the dealer's, all gambler's bets plus the Ante bet plus the winning of the "bet" wager according to the winning table are returned to the better. If the gambler's playing cards lose, all better's bets are lost. If the better's and the the house's playing cards are equal, it is "PUSH". All bets are returned to the player.
If the dealer does not have Qualify, the better mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante bet and the bet without the winning are returned to the wagerer.
Winning Table
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Special Cases
The gambler must always make bets if s/he is sitting at the table. If the player does not participate, i.e. makes no bets, s/he mechanically quits the table and becomes a spectator.
The time for performing wagerer's actions is limited. If the player does not perform an action during that time, it is considered a "connection failure": the better quits the table and the bet is returned to the wagerer's account.
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