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How To Play Multi Player CaribbeanPoker

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Multiplayer CaribbeanPoker - The casino game

The multiplayer version of the game will bring more opportunities of acquiring new experience and communicating. The game has become enjoyed thanks to being akin to BlackJack and Poker. A 52-card deck is used in this game.

Betting on Multi Player Caribbean Poker

Wagerers always play against the the house (the casino). If the player's playing cards beat the the house's, the player wins.

At the beginning of a new casino game, the better has to make an first bet - Ante. Then the Wagerers and the dealer are given five playing cards each. All the house's playing cards, except for the last one, are closed.

Taking your own playing cards and the the house's only opened cards into account, you make a choice to stop or to continue the game. If you are not sure your playing cards are strong enough, you can end the casino game by clicking "SURRENDER". The Ante bet is lost in this case.

To continue, click on the "bet" button. Now you should produce another wager against the dealer which is two times as big as Ante.

Once all the Players at the table have acted with the the house, the dealer's playing cards are opened and compared with the Gamblers' playing cards to see if there are winning situations. When the playing cards are compared, the the house's cards must have Qualify. The the house's cards have Qualify, if the the house has either a winning combination or a combination of at least an Ace and a King. The results of the comparison can be the following: If the gambler's playing cards beat the the house's, all wagerer's bets plus the Ante wager plus the winning of the "wager" bet according to the winning table are returned to the wagerer. If the player's cards lose, all wagerer's bets are lost. If the wagerer's and the dealer's cards are equal, it is "PUSH". All wagers are returned to the better.

 

If the the house does not have Qualify, the gambler automatically wins and is given a recompense at the amount of Ante. Besides, the Ante wager and the wager without the winning are returned to the gambler.

Winning Table

Hand Card Specifications Pays
Nothing Five cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two playing cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three playing cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five playing cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five playing cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The better must always place wagers if s/he is sitting at the table. If the gambler does not participate, i.e. makes no wagers, s/he automatically quits the table and becomes a spectator.

The time for performing gambler's actions is limited. If the gambler does not perform an action during that time, it is considered a "connection failure": the gambler quits the table and the wager is returned to the better's account.


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