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Multi Player CaribbeanPoker - The casino game
The multiplayer version of the game will bring more opportunities of acquiring new experience and communicating. The casino game has become leading thanks to being similar to BlackJack and Poker. A 52-card deck is used in this game.
Betting on Multiplayer CaribbeanPoker
Gamblers always play against the dealer (the casino). If the player's cards beat the the house's, the wagerer wins.
At the beginning of a new game, the wagerer has to place an initial bet - Ante. Then the Players and the dealer are given five cards each. All the house's cards, except for the last one, are closed.
Taking your own cards and the the house's only opened playing cards into account, you produce a decision to stop or to continue the game. If you are not sure your playing cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante bet is lost in this case.
To continue, click on the "wager" button. Now you should make another bet against the the house which is two times as big as Ante.
Once all the Gamblers at the table have played with the the house, the dealer's playing cards are opened and compared with the Wagerers' cards to see if there are winning situations. When the cards are compared, the dealer's cards must have Qualify. The the house's playing cards have Qualify, if the the house has either a winning combination or a combo of at least an Ace and a King. The results of the comparison can be the following: If the better's playing cards beat the dealer's, all player's bets plus the Ante wager plus the winning of the "bet" bet according to the winning table are returned to the player. If the better's playing cards lose, all better's bets are lost. If the player's and the the house's playing cards are equal, it is "PUSH". All wagers are returned to the wagerer.
If the dealer does not have Qualify, the gambler automatically wins and is given a recompense at the amount of Ante. Besides, the Ante bet and the wager without the winning are returned to the wagerer.
Winning Table
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Special Cases
The gambler must always produce wagers if s/he is sitting at the table. If the better does not participate, i.e. makes no wagers, s/he automatically quits the table and becomes a spectator.
The time for performing gambler's actions is limited. If the player does not perform an action during that time, it is considered a "connection failure": the better quits the table and the wager is returned to the gambler's account.
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