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How To Play Multiplayer CaribbeanPoker

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Multiplayer CaribbeanPoker - The game

The multiplayer version of the casino game affords more opportunities of acquiring new experience and communicating. The game has become leading due to being much like to Black Jack and Poker. A 52-card deck is used in this game.

Instructions for Multiplayer Caribbean Poker

Bettors always play against the the house (the casino). If the player's cards beat the dealer's, the wagerer wins.

At the beginning of a new game, the gambler has to place an initial bet - Ante. Then the Wagerers and the dealer are given five cards each. All dealer's cards, except for the last one, are closed.

Taking your own playing cards and the the house's only opened cards into account, you place a decision to stop or to continue the game. If you are not sure your playing cards are strong enough, you can stop the casino game by clicking "SURRENDER". The Ante bet is lost in this case.

To continue, click on the "wager" button. Now you should place another wager against the the house which is two times as big as Ante.

Once all the Players at the table have acted with the dealer, the the house's cards are opened and compared with the Gamblers' cards to see if there are winning situations. When the playing cards are compared, the the house's cards must have Qualify. The the house's playing cards have Qualify, if the dealer has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the wagerer's cards beat the dealer's, all better's bets plus the Ante wager plus the winning of the "bet" wager according to the winning table are returned to the gambler. If the gambler's cards lose, all wagerer's bets are lost. If the wagerer's and the the house's playing cards are equal, it is "PUSH". All bets are returned to the player.

 

If the dealer does not have Qualify, the player mechanically wins and is given a recompense at the amount of Ante. Besides, the Ante bet and the bet without the winning are returned to the gambler.

Winning Table

Hand Card Specifications Pays
Nothing Five playing cards of different values. 1 to 1
One Pair Two playing cards of the same value, for example: 4, 4, 9, 10, A. 1 to 1
Two Pairs Two sets of two cards of the same value, for example: 4, 4, 5, 5, J. 2 to 1
Three of a Kind Three playing cards of the same value, for example: 4, 4, 4, 10, J. 3 to 1
Straight Five cards in numerical sequence, but of different suits, for example: 4, 5, 6, 7, 8. 4 to 1
Flush Five playing cards of the same suit, of any value, for example: J, 7, 10, 5, 2. 5 to 1
Full House One pair + three of a kind, for example: 4, 4, Q, Q, Q. 7 to 1
Four of a Kind Four playing cards of the same value, for example: K, K, K, K, 10. 20 to 1
Straight Flush Five cards in numeric sequence, and of the same suit, for example: 3, 4, 5, 6, 7. 50 to 1
Royal Flush Ace, King, Queen, Jack, and 10; all of the same suit. 200 to 1

Special Cases

The player must always place bets if s/he is sitting at the table. If the wagerer does not participate, i.e. makes no wagers, s/he mechanically quits the table and becomes a spectator.

The time for performing player's actions is limited. If the wagerer does not perform an action during that time, it is considered a "connection failure": the wagerer quits the table and the wager is returned to the player's account.


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