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Multi Player CaribbeanPoker - The casino game
The multiplayer version of the game provides more opportunities of acquiring new experience and communicating. The casino game has become popular thanks to being similar to Black Jack and Poker. A 52-card deck is used in this casino game.
Playing Multiplayer CaribbeanPoker
Players always play against the the house (the casino). If the player's playing cards beat the dealer's, the player wins.
At the beginning of a new game, the wagerer has to place an first bet - Ante. Then the Participants and the the house are given five playing cards each. All the house's playing cards, except for the last one, are closed.
Taking your own playing cards and the dealer's only opened cards into account, you place a guide to stop or to continue the casino game. If you are not sure your playing cards are strong enough, you can stop the game by clicking "SURRENDER". The Ante wager is lost in this case.
To continue, click on the "wager" button. Now you should place another wager against the dealer which is two times as big as Ante.
Once all the Bettors at the table have acted with the the house, the dealer's playing cards are opened and compared with the players' playing cards to see if there are winning situations. When the cards are compared, the the house's playing cards must have Qualify. The dealer's playing cards have Qualify, if the the house has either a winning combo or a combination of at least an Ace and a King. The results of the comparison can be the following: If the wagerer's playing cards beat the the house's, all wagerer's bets plus the Ante wager plus the winning of the "bet" bet according to the winning table are returned to the better. If the better's playing cards lose, all wagerer's bets are lost. If the wagerer's and the dealer's cards are equal, it is "PUSH". All wagers are returned to the wagerer.
If the the house does not have Qualify, the player mechanically wins and is given a compensation at the amount of Ante. Besides, the Ante wager and the bet without the winning are returned to the gambler.
Winning Table
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Special Cases
The wagerer must always make wagers if s/he is sitting at the table. If the wagerer does not participate, i.e. makes no bets, s/he automatically quits the table and becomes a spectator.
The time for performing gambler's actions is limited. If the better does not perform an action during that time, it is considered a "connection failure": the better quits the table and the bet is returned to the better's account.
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