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How to Bet On Craps

Craps is a very leading and tangled game. Craps certainly does draw out an worked up response from casino participants. If there's one area in a casino where you'll find many shouts players, it's around the craps table! The game of craps has a long story and is still high. Some think that craps is very hard to learn, but the only genuinely complicating aspect of craps is the kind of respective wagers. Fun and exhilaration at the craps table await you!

 

How to Play Craps

The Wagerer should just bet on certain fields and roll the dice to succeed. The Player who is rolling is called the shooter. The end product of each roll shows what bets succeed or lose on the table. The game consists of rounds. The thrower rolls the dice one or several times in each round. The purpose of the shooter is to pass the round. There are two kinds or rolls that enable to pass or not to pass the round:

The come out roll

The thrower's initial roll in the outset of the round is called the Come Out roll. An additional sign of a roll's being initial is a special black disc with "OFF" text.

Depending on the first roll consequence, the aftermath of the round are determined:

  • If the shooter got 7 or 11 in total (the numbers are called natural) in this roll, it means the Gambler passed. several wagers are paid out and the round is over.
  • If the thrower got 2 in total (snake eyes), 3 (cross eyes), or 12 (box cars) in this roll, the Gambler did not pass (the roll is called "crapping out"). various wagers are paid out and the round is over.
  • If the Better did not get natural or craps, the Better got the "point number". In this case the disc is turned upside down to show "ON" and placed opposite the point number in the table, so that the Player could be sure what the point number is. Then the purpose of the shooter is to get the point number in total before 7 in total comes out. The thrower makes subsequent rolls for it.

Subsequent Rolls

If the shooter does not get natural or craps in the initial roll, then the he has to roll the point number once again to be able to pass. If 7 comes out first, the Wagerer did not pass.

The following rules are applied for each next roll:

  • If the thrower got the point number, he passed. various bets are paid out and the round is over.
  • If the thrower got 7 ("seven out"), he did not pass. diverse wagers are paid out and the round is over.
  • If the shooter got other numbers, then several wagers are paid out and the thrower rolls on, trying to get the point number.

After the Player passed or did not pass, the new round starts. Another person can be the thrower then. In land casinos, the shooter is usually changed when he gets the seven out.


wagers

To place a wager, you should fist choose the amount of the chip you want. Then just click on the table field. Another click will increase the wager by the amount of the chip. To reset or cancel your wager, choose erasing chip (erasing chip) and click to the bet.

The Craps game has a lot of respective bets. Please see the tables below to find out the bet payout amount and bet limits.

The following are wager types in the game:

  • Pass Line and Don't Pass bets

In this case you wager on the thrower's passing or not passing in the round. If you bet on the Pass Line field, you are called a "right" bettor, since you bet on the thrower's passing. If you wager on Don't Pass, you are called "wrong" or "contrarian" bettor, since you play against the thrower.

The bets Pass Line and Don't Pass are opposite. If the thrower passes , you succeed if you bet on Pass Line. If you bet on Don't Pass, you lose. The Don't Pass bet is returned to the Player, if initial roll was 2 in total.

  • Come and Don't Come wagers

This kind of bets is very close conceptually to the above kinds of bets, except that these bets are only placed for subsequent rolls.

The Come bet wins if the next number to come out is natural (7 or 11). If the next roll gives a crap (2, 3 or 12), the bet loses. When the next roll gives 4, 5, 6, 8, 9,10 (the come numbers), your wager is moved to current come out number in appropriate field of the "Buy wager" number on the table. Your wager plays the same as the Buy bet (if this number comes out before seven, you succeed). Otherwise the wager remains until a point number or 7 comes out.

The Don't Come wager is contrary to the Come bet. The Don't Come wager wins if the next roll gives 3 or 12, and loses if 7 or 11 comes out. If the next roll gives 2, the bet is considered push and returned to the Wagerer. If the come number comes out, the bet is moved to the "Lay wager" field of appropriate number and acts as the Lay bet (if seven comes out before your number, you succeed). Otherwise the wager remains until the point number or 7 comes out.

  • Free Odds for Pass Line and Don't Pass

For Pass Line and Don't Pass bets, you can place subsequent bets when the thrower makes subsequent rolls. For this goal, place once again on appropriate field; the wager becomes lower than the first one. See the table below for the subsequent wager behavior details.

  • Free Odds for Come and Don't Come

The same as for Free Odds for Pass Line and Don't Pass bets, you can place subsequent bets.

  • Field bets

In this case you bet on 2, 3, 4, 9, 10, 11 or 12 coming out with the next roll. If 2 or 12 comes out with the next roll, the gain is paid out 2:1, if 3, 4, 9, 10 or 11 comes out, the gain is paid out 1:1. If other numbers come out (5, 6, 7 or 8) the bet loses.

  • Big 6 and Big 8

Here you wager on 6 or 8 coming out before 7.

  • Place wagers

Here you place your bet on the field on top of the table, opposite each number. You wager on the number coming sooner than 7. This kind of wagers does not participate in the initial bet. If you win, you are paid out one gain, and the bet remains on the field.

  • Buy bets

You place your wager right on the field of the number you want, on the top of the table. This kind of wagers is similar to the previous one. You bet on a number coming out sooner than 7. Your bet is marked "B", so that the wager is separated from the Come bet. The particularity of the wager is a 5% bank commission withdrawn from your account. If you remove the wager from the table, the commission is also returned. Besides, the wager only plays when there is the point number determined, i.e. subsequent rolls are made. In the initial roll, this kind of bets is not considered and is marked "OFF".

  • Lay wagers

This wager is contrary to the Buy wagers. You bet on 7 coming out sooner than your number. If your number comes out, you lose. wagers are placed on the most top fields of the table, opposite the number you choose. The bet is marked "L", so that it would be respective from Don't Come wagers. The bank takes a commission of 5% of the bet amount. Besides, this kind of wagers always plays, both in initial and subsequent rolls.

  • Hardways

You bet on couples coming out: 2 and 2; 3 and 3; 4 and 4; 5 and 5. For example: you bet on 2 and 2. If 2 and 2 come out, the bet wins. It is called a hardway succeed. If 1 and 3, or 7 in total, come out, the wager loses. In other cases the game continues. The wagers play until your couple (or another combination with of same total amount) or 7 comes out.

  • One roll wagers

These kinds of bets play on one roll. If the next roll gives the number you chose on the wager field, you succeed, otherwise you lose.

Any seven: You bet on the next roll having 7 in total.
wagers on 2, 3, 11, 12 - here you wager on the next roll giving you the number you expect. To bet on all the four wagers, place the Horn bet. Your bet amount must be evenly even.
Any Craps: You bet on the next roll bringing 2, 3 or 12.

bet Information

* - for numbers 4 or 10
** - for numbers 5 or 9
*** - for numbers 6 or 8

bet Name wager Payout Can be placed Can be reset
Pass Line 1:1 Any time Can not be reset
Pass Line Odds 2:1 *
3:2 **
6:5 ***
Any time, if there is a Pass Line bet, except first rolls Any time
Don't Pass 1:1 Only in initial rolls Any time
Don't Pass Odds 1:2 *
2:3 **
5:6 ***
Any time, if there is a Don't Pass wager, except first rolls Any time
Come 1:1 Any time, except initial rolls Can not be reset
Come Number Odds 2:1 *
3:2 **
6:5 ***
Any time, if there is a Come wager, except first rolls Any time
Don't Come 1:1 Any time, except first rolls Can not be reset
Don't Come Number Odds 1:2 *
2:3 **
5:6 ***
Any time, if there is a Don't Come bet, except initial rolls Any time
Place wagers 9:5 *
7:5 **
7:6 ***
Any time, except initial rolls Any time
Buy wagers 2:1 *
3:2 **
6:5 ***
Any time, except initial rolls Any time
Lay bets 2:1 *
2:3 **
5:6 ***
Any time, except initial rolls Any time
Big 6 or Big 8 1:1 Any time Any time
The Field 2, 12 2:1 Any time -
The Field 3, 4, 9, 10, 11 1:1 Any time -
bet Name bet Payout Can be placed Can be reset
Hard 4 or 10 7:1 Any time Any time
Hard 6 or 8 9:1 Any time Any time
wager Name wager Payout Can be placed Can be reset
Any Craps 7:1 Any time -
Two 30:1 Any time -
Three 15:1 Any time -
Eleven 15:1 Any time -
Twelve 30:1 Any time -
Horn bet - Any time -
Any Seven 4:1 At any time -


wager Information

Minimum bet is   1 in total.
For most games, maximum bet is   100, except the following:

wager Highest wager limit,   
Horn 2, Horn 3, Horn 11, Horn 12 25
Any Craps 50
Hardway 4, Hardway 6, Hardway 8, Hardway 10 50

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