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How to Play Craps

Craps is a very well known and complex game. Craps certainly does arouse an excited reaction from gamers participants. If there's one area in a casino where you'll find many screaming players, it's around the craps table! The game of craps has a long story and is still going strong. Some guess that craps is very hard to learn, but the only truly complicating aspect of craps is the diverse of different bets. Good times and exhilaration at the craps table await you!

 

How to Play Craps

The Better should just bet on certain fields and roll the dice to succeed. The Better who is rolling is called the shooter. The end product of each roll shows what wagers win or lose on the table. The game consists of rounds. The thrower rolls the dice one or several times in each round. The purpose of the shooter is to pass the round. There are two kinds or rolls that enable to pass or not to pass the round:

The come out roll

The thrower's initial roll in the starting time of the round is called the Come Out roll. An added indicator of a roll's being first is a special black disc with "OFF" text.

Depending on the first roll consequence, the consequence of the round are determined:

  • If the thrower got 7 or 11 in total (the numbers are called natural) in this roll, it means the Better passed. several bets are paid out and the round is over.
  • If the shooter got 2 in total (snake eyes), 3 (cross eyes), or 12 (box cars) in this roll, the Gambler did not pass (the roll is called "crapping out"). different bets are paid out and the round is over.
  • If the Gambler did not get natural or craps, the Player got the "point number". In this case the disc is turned upside down to show "ON" and placed opposite the point number in the table, so that the Better could be sure what the point number is. Then the intent of the shooter is to get the point number in total before 7 in total comes out. The thrower makes subsequent rolls for it.

Subsequent Rolls

If the thrower does not get natural or craps in the initial roll, then the he has to roll the point number once again to be able to pass. If 7 comes out first, the Player did not pass.

The following rules are applied for each next roll:

  • If the shooter got the point number, he passed. different wagers are paid out and the round is over.
  • If the shooter got 7 ("seven out"), he did not pass. several wagers are paid out and the round is over.
  • If the thrower got other numbers, then different wagers are paid out and the thrower rolls on, trying to get the point number.

After the Player passed or did not pass, the new round starts. Another person can be the shooter then. In land casinos, the thrower is usually changed when he gets the seven out.


wagers

To place a bet, you should fist choose the amount of the chip you want. Then just click on the table field. Another click will increase the wager by the amount of the chip. To reset or cancel your wager, choose erasing chip (erasing chip) and click to the bet.

The Craps game has a lot of diverse bets. Please see the tables below to find out the bet payout amount and wager maximums.

The following are bet types in the game:

  • Pass Line and Don't Pass bets

In this case you bet on the shooter's passing or not passing in the round. If you bet on the Pass Line field, you are called a "right" bettor, since you bet on the shooter's passing. If you wager on Don't Pass, you are called "wrong" or "contrarian" bettor, since you play against the thrower.

The wagers Pass Line and Don't Pass are opposite. If the shooter passes , you succeed if you wager on Pass Line. If you wager on Don't Pass, you lose. The Don't Pass wager is returned to the Wagerer, if first roll was 2 in total.

  • Come and Don't Come wagers

This kind of bets is very close conceptually to the above kinds of bets, except that these bets are only placed for subsequent rolls.

The Come bet wins if the next number to come out is natural (7 or 11). If the next roll gives a crap (2, 3 or 12), the bet loses. When the next roll gives 4, 5, 6, 8, 9,10 (the come numbers), your wager is moved to current come out number in appropriate field of the "Buy bet" number on the table. Your bet plays the same as the Buy wager (if this number comes out before seven, you succeed). Otherwise the bet remains until a point number or 7 comes out.

The Don't Come bet is contrary to the Come wager. The Don't Come wager wins if the next roll gives 3 or 12, and loses if 7 or 11 comes out. If the next roll gives 2, the wager is considered push and returned to the Player. If the come number comes out, the bet is moved to the "Lay bet" field of appropriate number and acts as the Lay bet (if seven comes out before your number, you win). Otherwise the bet remains until the point number or 7 comes out.

  • Free Odds for Pass Line and Don't Pass

For Pass Line and Don't Pass wagers, you can place subsequent wagers when the thrower makes subsequent rolls. For this goal, place once again on appropriate field; the wager becomes lower than the first one. See the table below for the subsequent wager behavior details.

  • Free Odds for Come and Don't Come

The same as for Free Odds for Pass Line and Don't Pass wagers, you can place subsequent wagers.

  • Field wagers

In this case you wager on 2, 3, 4, 9, 10, 11 or 12 coming out with the next roll. If 2 or 12 comes out with the next roll, the gain is paid out 2:1, if 3, 4, 9, 10 or 11 comes out, the gain is paid out 1:1. If other numbers come out (5, 6, 7 or 8) the wager loses.

  • Big 6 and Big 8

Here you bet on 6 or 8 coming out before 7.

  • Place bets

Here you place your bet on the field on top of the table, opposite each number. You wager on the number coming sooner than 7. This kind of wagers does not participate in the initial bet. If you succeed, you are paid out one gain, and the wager remains on the field.

  • Buy wagers

You place your wager right on the field of the number you want, on the top of the table. This kind of wagers is similar to the previous one. You bet on a number coming out sooner than 7. Your wager is marked "B", so that the wager is separated from the Come bet. The particularity of the wager is a 5% bank commission withdrawn from your account. If you remove the bet from the table, the commission is also returned. Besides, the bet only plays when there is the point number determined, i.e. subsequent rolls are made. In the initial roll, this kind of wagers is not considered and is marked "OFF".

  • Lay bets

This bet is contrary to the Buy bets. You wager on 7 coming out sooner than your number. If your number comes out, you lose. bets are placed on the most top fields of the table, opposite the number you choose. The wager is marked "L", so that it would be various from Don't Come bets. The bank takes a commission of 5% of the wager amount. Besides, this kind of wagers always plays, both in first and subsequent rolls.

  • Hardways

You bet on couples coming out: 2 and 2; 3 and 3; 4 and 4; 5 and 5. For example: you wager on 2 and 2. If 2 and 2 come out, the bet wins. It is called a hardway win. If 1 and 3, or 7 in total, come out, the wager loses. In other cases the game continues. The wagers play until your couple (or another combination with of same total amount) or 7 comes out.

  • One roll wagers

These kinds of bets play on one roll. If the next roll gives the number you chose on the bet field, you succeed, otherwise you lose.

Any seven: You bet on the next roll having 7 in total.
bets on 2, 3, 11, 12 - here you bet on the next roll giving you the number you expect. To wager on all the four wagers, place the Horn bet. Your bet amount must be evenly even.
Any Craps: You bet on the next roll bringing 2, 3 or 12.

wager Information

* - for numbers 4 or 10
** - for numbers 5 or 9
*** - for numbers 6 or 8

bet Name wager Payout Can be placed Can be reset
Pass Line 1:1 Any time Can not be reset
Pass Line Odds 2:1 *
3:2 **
6:5 ***
Any time, if there is a Pass Line bet, except first rolls Any time
Don't Pass 1:1 Only in first rolls Any time
Don't Pass Odds 1:2 *
2:3 **
5:6 ***
Any time, if there is a Don't Pass wager, except initial rolls Any time
Come 1:1 Any time, except initial rolls Can not be reset
Come Number Odds 2:1 *
3:2 **
6:5 ***
Any time, if there is a Come bet, except first rolls Any time
Don't Come 1:1 Any time, except initial rolls Can not be reset
Don't Come Number Odds 1:2 *
2:3 **
5:6 ***
Any time, if there is a Don't Come wager, except first rolls Any time
Place bets 9:5 *
7:5 **
7:6 ***
Any time, except first rolls Any time
Buy bets 2:1 *
3:2 **
6:5 ***
Any time, except first rolls Any time
Lay bets 2:1 *
2:3 **
5:6 ***
Any time, except first rolls Any time
Big 6 or Big 8 1:1 Any time Any time
The Field 2, 12 2:1 Any time -
The Field 3, 4, 9, 10, 11 1:1 Any time -
bet Name wager Payout Can be placed Can be reset
Hard 4 or 10 7:1 Any time Any time
Hard 6 or 8 9:1 Any time Any time
bet Name wager Payout Can be placed Can be reset
Any Craps 7:1 Any time -
Two 30:1 Any time -
Three 15:1 Any time -
Eleven 15:1 Any time -
Twelve 30:1 Any time -
Horn bet - Any time -
Any Seven 4:1 At any time -


wager Information

Minimum bet is   1 in total.
For most games, maximum wager is   100, except the following:

wager Maximum bet limit,   
Horn 2, Horn 3, Horn 11, Horn 12 25
Any Craps 50
Hardway 4, Hardway 6, Hardway 8, Hardway 10 50

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